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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Music Generations

It has been two decades after Guitar Hero first launched in North America, offering players everywhere the tools to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who's nailed Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to a song. Each riff mimicked specific notes, creating the sensation of an authentic performance.

The studio had already experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise which made a significant influence for many of the artists featured, introducing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the songs – despite the fact the first two games mostly used cover versions.

“We rerecorded all the music since the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it was extremely difficult. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero took off, and record sales and radio play increased, everyone wanted to participate.”

He continues: “One of the amazing things was the number of mothers and fathers got in touch expressing gratitude for introducing their kids to the music they adored. It became an intergenerational thing.”

Timeless Music Gains a New Audience

Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game revived classic rock to the forefront: “The game provided a bigger, younger audience. Generally this had been seen as music that was past it, but then once it got featured on the title and teenagers were finding it, abruptly it became trendy. That legitimised the genre, and got rid of the outdated tag. It provided all our music renewed popularity.”

In 2008, the band's first record remained not available stateside, meaning the game was a key medium of discovery for the group during their a North American tour opening for the rock giants. “Their crew had on the song on the tour bus, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around their music collections and related lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly to have made the band more money than any of their records. It moved well over half a million copies in its first week, while demand for Aerosmith’s music rose significantly during an era as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a freeware game with similar gameplay but an array of customisation options. This track is difficult even in the hardest setting, not to mention performed at double speed while hitting every one of the thousands of cues. The streamer stated it took months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and go to war,” says DragonForce guitarist Herman Li.

The band previously completed a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it turned them into widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it risked eclipsing all other the band has done. Recently, the song featured in promotional material for a major film. “Previously I thought differently, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy of a Plastic Guitar

Top-tier marketing, be it for cars, apparel or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. From day one, the co-founders believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to allow people to participate”.

Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a short-lived revival several years later.

Titles like the fan project and Fortnite Festival have kept the scene alive, with set to be a new product from the founders on the way. A new studio has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“Our team believed such titles could be similar to sports games allowing annual update every year,” he remarks. “With abundant new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”

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Laura Young

A seasoned gambling analyst with over a decade of experience reviewing online casinos and slot games across the UK market.

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